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Blueprints & Art for Dungeonland Revealed

PC GamesParadox Interactive today totally stole the personal diary from Critical Studios, the developers of Dungeonland, the upcoming co-op-action-dungeon-crawling-theme-park-chaos-thingy recently announced at GDC. The first entry in the series of private journals will detail the Dungeonland team’s philosophies in designing a game for co-op gameplay from the ground up.

Developer diaries will be stolen from the devs and showcased bi-weekly on the Paradox forum.

"When we sat down to think about what would be our first big game project, we had no bosses telling us what to do, no investors asking us questions about monetization and no marketing gurus instructing us about the latest trends. We wanted to do something we were passionate about. And we all love killing monsters with spells and medieval weaponry. We all had fond memories of taking our parties down to the Underdark, of that echoing guitar chord when we first stepped in Tristram, of not knowing what dangers would await us in the dark. So a dungeon crawler it was…"
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