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Dual-Wielding + Interactive Music: MODSORK Coming to PC in August, Switch in Winter.

PC GamesChallenging arcade game will test players' dual-wielding skills to the rhythm of interactive music on PC, starting in August 2018.

In MODSORK you control two avatars at once, trying to survive endless waves of grumpy geometric shapes. Connect your avatars with a laser beam and clothesline everything to score and climb the leaderboard as you tell yourself "just one more try"!

It's all about the controls:
MODSORK is completely tailored around its unique control scheme, the term "twin-stick" has never been more true. It features gesture-driven special abilities reminiscent of fighting game combos. These may initially be harder to pull off than a mundane button press, but feel physically fun to execute on a game controller and reward the player for mastering a cool move with cool consequences.

Interactive music:
Many game elements are connected to various rhythms in the game's music. The music in turn reacts to all sorts of game events. It's not a typical rhythm-game, however, as players are free to act on their own time. Additionally, the sound effects are part of the procedural music: Explosions, for example, can adapt to whatever chord is playing in the background. When the player picks a musical style from a small selection, many sound effects are replaced by sounds that match the selected style.

Check out the trailer and wishlist it on Steam!
Trailer links Vimeo and youtube (lower quality!): ,
Steam Page:

Game modes, Release Info:
Single-Player: a classic open-ended Arcade Mode and an objective-based Progress Mode
Multiplayer: local two-player Co-Op Mode

Early Access (PC): August 2018, before Gamescom
Full Release (PC, Nintendo Switch): Q4 2018

Press Kit:
Gifs, screenshots and trailer downloads:

About the developer:
MODSORK is being developed by David Canela as one-man studio Cinnoman Games near Basel, Switzerland. In a previous life, before he decided to create rules for games, he used to work with the rules of society as a legal professional. This is his first solo project, though he's worked on games before, such as the MMO strategy game Wack-a-Doo as a game designer and PanzerWars on mobile as a sound designer, as well as student projects.

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