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UnderEarth Scores Big at Release Party

PC GamesCrackerJack Games LLC is grateful to University of Advancing Technology and all the students who joined the developers in the first public demo of UnderEarth on the UAT campus in Tempe, AZ on May 19th. Both PC and Oculus Rift beta stations provided an essential opportunity for the dev team to gain real-time reactions and feedback to this immersive, first-person puzzle slated to launch sales on Steam later in June.

UnderEarth team members from left to right: Kerrigan Guthrie - Level Designer, Joseph Marin – Lead Programmer, John Waynick - Sr Artist, Joseph Wilhems - Lead Designer and Allison Summers – Artist.

The developers were on hand to assist and offer helpful tips so that players could quickly grasp the game’s scope, and they were pleased with the positive reviews throughout this live demo which reflects the overall reception to UnderEarth since its alpha release last summer.
UnderEarth was also demoed during Indiecade East’s Show & Tell session on April 30th in NYC. Virtually everyone who engaged that PC station were impressed by the brilliant imagery, stimulating environments and overall game challenges that UnderEarth presents to gamers.
CrackerJack Games will begin a social campaign to deliver a colorful storyline about Valvorta, the “company” behind UnderEarth’s calamity in the near future. Meanwhile, a demo is now available on Steam http://store.steampowered.com/app/377100/.
Game set-up: Following Valvorta Corp’s declared emergency mission, the player must simultaneously manage life support systems and locate tools/documents/devices while navigating with magnetic boot attachments to assess what’s happened in the facility and how to repair & rescue.
· UnderEarth media pack downloads
Press Package – Included Broadcaster assets and Previous Press Releases.
http://crackerjackgamesllc.com/wp-content/uploads/2016/04/Press-Package.zip

Broadcast Trailer – (current)
http://crackerjackgamesllc.com/wp-content/uploads/2016/04/Broadcast-Trailer.zip

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